Archive for Edge of Tomorrow

Man Made Moon

Posted in FILM, literature, Science, Television with tags , , , , , , , , , , , , , , on February 20, 2020 by dcairns

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Algis Budrys is really good.

I find it a bit discouraging that I’m back reading science fiction at my time of life. It IS the literature of ideas, and I love it, but I have a superstition that reading too much bad prose is bad for one’s prose, and Kurt Vonnegut was right to observe that most of those toiling in the literature of ideas were pretty sucky at putting elegant sentences together.

For instance, in the (excellent) short story Death March, Budrys is moved to say “Bessmer was a big, sprawling city that curved around the bay like a long arm.” I frown at this. I can picture a city curving around a bay, but the added information that it resembles a long arm while doing so tells me nothing. And arms, outside of Mickey Mouse cartoons, can only approximate a curve.

In the novel Rogue Moon, a character is described as “a heavy-boned man with loose, papery flesh and dark-circled, sunken eyes.” I recoiled in horror from this description. Then I pictured Attorney General William Barr, and recoiled again. Then I decided that the description only coincidentally fitted Barr in the sense of summing up my moral revulsion at his human failings, and was not a plausible description of a human being. I’ve never seen anyone be “heavy-boned,” for instance.

But BOY, Budrys is an exemplar of “the literature of ideas.” And I’m encouraged by the fact that I’m reading him now. I owned his 1977 novel Michaelmas IN 1977, or near enoguh, but couldn’t get into it. As an adult I gobbled it up. It’s about the internet — which didn’t exist when Budrys was writing, or was at best a couple of giant, clunky computers sending each other morse code. He predicts exactly what it would be like. He also posits a guy with an AI in his briefcase secretly controlling the whole thing. it’s the only AI in the world, Then, one day, it detects another…

Here’s the first movie bit: Budrys throws out these great story ideas but what he does with them isn’t usually very cinematic. But he’s been filmed twice: TO KILL A CLOWN (1972) stars Alan Alda as a sociopath in command of killer dogs. I haven’t seen it but I clearly must. It’s not sf though. WHO? (1974) was filmed by Jack Gold and is quasi-sci-fi. The Soviets (Budrys was born in what is now part of Russia) return a top scientist, disfigured in an accident and cybernetically reconstructed in such way that the Americans can’t tell if it’s really their man. It’s a thoughtful meditation on identity wrapped inside a would-be espionage thriller and it doesn’t quite work. The central design — the character’s iron mask — is a let-down.

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(When the wrong people are in charge, the central bit of design will generally disappoint, while less important stuff is allowed to look good because it’s left to actual designers to make the decisons. Therefore, Batman is usually clunky-looking, while the Batmobile is OK.)

Now we’re on to Rogue Moon. The second movie bit will emerge in due course. In this novel, an alien artifact is discovered on the moon. The US has been teleporting agents up there, trying to get inside the thing, but found it to be a maze of death-traps. They’re triggered in consistent but unpredictable ways:

It is, for instance, fatal to kneel on one knee while facing lunar north. It is fatal to lift the left hand above shoulder height while in any position whatsoever. It is fatal past a certain point to wear armour whose air hoses loop over the shoulders. It is fatal past a certain point to wear armour whose air tanks feed directly into the suit without the use of hoses at all. It is crippling to wear armour whose dimensions vary greatly from the ones we are using now. It is fatal to use the hand motions required to write the English word “yes,” with either the left or right hand.

Charting a path through the complex to discover its secrets using trial and error seems likely to cost an unacceptable number of lives.

Fortunately, they’ve found a way of charting the progress of their agents through the complex, up to the moment of their deaths. Bear with me…

Each time the teleport somebody up there, they also create a duplicate version which they keep on Earth in a state of sensory deprivation. Through a process they don’t understand, this dupe remains psychically linked to his lunar doppelganger, experiencing the same stuff until he’s killed. The trouble is, getting killed on the moon sends the Earth duplicate mad.

So they have to find a guy who doesn’t mind getting killed. And, since there is a person for every job, they find one, an unpleasant macho nutter admittedly, but one they can work with.

“Now look,” Barker said, slapping the folder. “According to this, if I make a wrong move, they’ll find me with all my blood in a puddle outside my armour, with not a mark on me. If I make another move, I’ll be paralysed from my waist down, which means I have to crawl on my belly. But crawling on your belly somehow makes things happen so you get squashed up into your helmet. And it goes on in that cheerful vein all the way.”

What Budrys has come up with here seems to me an analog for the video game narrative. Complete what you can of the route, and if you get killed, start again and try to figure out what you did wrong.

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Here’s the second movie bit. GROUNDHOG DAY is, as far as I know, the first movie to use an approximation of this approach to a story. Oh, wait, before that there’s 12:01 PM (1990) and 12:01 (1993), both time-loop movies adapting Richard Lupoff’s 1973 story (that’s how far sf movies lag behind the literature). Obayashi’s adaptation of THE GIRL WHO LEAPT THROUGH TIME (1983) is listed on Wikipedia as a time-loop story but I haven’t seen any version of this popular manga so I don’t know how relevant it is. The following year, URUTSEI YASURA II: BEAUTIFUL DREAMER portrayed another time loop.

More recently, HAPPY DAY and the lovely Russian Doll use the video game structure successfully to very different ends.

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It seems logical that as video games have grown in both sophistication and popularity, their tropes will infect cinema. Ideas like long subjective camera action scenes like the opening of VILLAINESS strike me as of limited value, since they’re basically like watching a video game over the player’s shoulder, removing the actual thrill of participation. But if you can come up with a novel way of showing it, the actual problem-solving aspect of gameplay can be adapted from games to movies. The two examples I’ll offer are SOURCE CODE and EDGE OF TOMORROW, which are both very engrossing entertainments.edgeot

Rogue Moon, however, was published in 1960.

So Budrys wasn’t working out a way of using vidgaming as a narrative ploy. What he was up to is revealed late in the novel, and I think it’s to do with the way the human race accumulates knowledge.

“The thing is, the universe is dying! The stars are burning their substance. The planets are moving more slowly on their axes. They’re falling inward towards their suns. The atomic particles that make it all up are slowing in their orbits. Bit by bit, over the countless billions of years, it’s slowly happening. It’s all running down. Some day, it’ll stop. Only one thing in the universe grows fuller, and richer, and forces itself uphill. Intelligence — human lives — we’re the only thing that doesn’t obey the universal law. The universe kills our bodies — it drags them down with gravity; it drags, and drags, until our hearts grow tired with pumping our blood against its pull, until the walls of our cells break down with the weight of themselves, until our tissues sag, and our bones grow weak and bent. Our lungs tire of pulling air in and pushing it out. Our veins and capillaries break with the strain. Bit by bit, from the day we’re conceived, the universe rasps and plucks at our bodies until they can’t repair themselves any longer. And in that way, in the end, it kills our brains. 

“But our minds… There’s the precious thing; there’s the phenomenon that has nothing to do with time and space except to use them — to describe to itself the lives our bodies live in the physical universe.”

There’s more. Go get it, if you’re intrigued. Despite occasional infelicities of style, at his best Budrys was a terrific writer.

 

 

In-Flight Mentaltainment

Posted in Comics, FILM, Television with tags , , , , , , , , , , , , , , , , , , , , , , , , on February 5, 2015 by dcairns

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Movies seen while going to America —

EDGE OF TOMORROW, directed by Doug Liman and written by THE USUAL SUSPECTS’ Christopher McQuarrie along with mockney specialists the Butterworth Brothers, which was really good by big Hollywood standards. Emily Blunt excellent as always — I knew she could do almost anything but I couldn’t have sworn she could be bad-ass. Tom Cruise is also really well-used, and has a huge character arc, starting out a bit like James Garner in THE AMERICANIZATION OF EMILY or if Don Draper got drafted. It’s really funny to see Cruise playing a conflict-averse wuss. And by the end he has of course become an unstoppable killing machine on the side of good. Yes, it’s GROUNDHOG DAY meets INDEPENDENCE DAY, but it’s refreshing to see a film with so many interesting narrative notions.

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By contrast —

The recent GODZILLA remake has a scene with an upturned Eiffel Tower, just like EDGE OF TOMORROW, but the one in the kaiju knock-off is the miniature imitation version in Vegas, which kind of sums up the relationship GODZILLA has to a proper movie. Thanks to some hectic editing they even manage to make Bryan Cranston look like a bad actor. If you’ve ever wanted to see Juliette Binoche outrunning an explosion, this is the film for you, and I hope you choke on it.

Fans complained that there was a bare minimum of the big green guy, and not very much of Cranston. The filmmakers had completely miscalculated their audience’s needs, like the makers of the previous US GODZILLA, who thought the public wanted Godzilla as an atomic bad guy stomping on cities for kicks. The great minds at Legendary Pictures grasped the fact that Godzilla, as he is known and tolerated by millions, is thought of as a benevolent colossus who breaths radioactive fire on other, nastier monsters, and only kills thousands of people by accident, a bit like America or Israel. What they failed to grasp is that audiences want to look at Godzilla doing these things for longer than ten minutes out of two hours. Ideally, what the film should have delivered is a 300 foot tall Bryan Cranston, in his Heisenberg guise (“Say my name!”), fighting the big lizard all over New Mexico. Or else Bryan Craston AS Godzilla, with Aaron Paul as Godzooky*.

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Pierce Brosnan is walking away from this explosion because it Simply Doesn’t Interest Him.

I usually seek out bad movies to watch on planes because I don’t like to see good ones “adjusted to fit my screen” or “edited for content.” THE NOVEMBER MAN isn’t totally awful — maybe it’s the best film Roger Donaldson could make now —  but the only thing that could have made it memorable would be a downbeat, 70s-style ending. A happy ending on a thing like this (spy thriller) suggests that the security services are basically benign and that rotten eggs will be filtered out (with one of those egg filters you can buy in the shops, I suppose — couldn’t find a way to write this sentence without a mixed metaphor) and that leaves the movie feeling pretty inconsequential.

Olga Kurylenko looks amazing, though, and after she gets over a regrettable impulse to smile on one side of her mouth to convey ‘tude, she acts well. Pierce Brosnan is someone I always enjoy, though I’m a bit fed up of him always playing a widower. It’s started to feel like a tacky exploitation of his own biography. He’s a fun presence, though — I watched PERCY JACKSON & THE LIGHTNING THIEF on a plane once, and the sight of him as a centaur was inexplicably hilarious. They should really have cast him as the statue of Talos from JASON AND THE ARGONAUTS though, so they could have the credit “with Pierce Brosnan as Bronze Person.”

Movies seen returning from America —

Flying back home was somehow much quicker. I watched an episode of Louie and one of Veep, neither of which I’d gotten around to. Clearly I will have to see more, they were both excellent. Man with hangover in Veep: “Find me a hamburger made out of aspirin, I’m going to get some air and be sick in it.”

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Then Fiona and I watched HOW TO DRAIN TRAIN YOUR DRAGON II, which was very nice, as good as the first one. Excellent vocal perfs, beautiful images (Roger Deakins advised on the virtual cinematography, as he did on RANGO), great action and storytelling and a lot of emotion. This one felt more like a flattering portrait of America — we always seek peace but if we need to fight, we will kick ass” (like GODZILLA) which made me feel a little uncomfortable. But for sheer craft approaching artistry, I couldn’t fault it.

Then I looked at X-MEN: DAYS OF FUTURE PAST (the title seems a riff on killer Bob’s rhyme in Twin Peaks) which was something of a return to form for Bryan Singer, only the plane landed seconds before it was over. It has the best bullet-time ever, with cheeky Evan Peters running around the walls of a circular room like a cross between Fred Astaire and Gary Lockwood.

The movie is action-packed, has a reasonably complicated story, and the dispute between Professor Xavier’s get-along-with-the-humans philosophy and Magneto’s kill-them-before-they-kill us attitude remains compelling, even as all the other characters are more interesting AS characters. And somehow, Jennifer Lawrence fighting in blue rubber pasties never got boring to look at.

BTW, United Airlines have the best safety film I’ve ever seen. We saw it twice in a week and didn’t get bored. The idea is novel, the production values immense, it’s all very slick, there’s some wit, but what helps most of all are the little non-professional moments, such as the flight attendant at around 1.54 who can’t stop laughing for unknown reasons.

*Purists will say that any miniature Godzilla should be called Minilla, after the pudgy reptile star of SON OF GODZILLA, but I recall the Hanna-Barbera series The Godzilla Power Hour, which, though completely without any artistic merit whatsoever, was, episode by episode, a lot shorter than any Godzilla film from either Toho or Tristar or Legendary.