Archive for Creature from the Black Lagoon

Towards a 3D Aesthetic

Posted in FILM with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on December 22, 2022 by dcairns

PUT ON YOUR 3D GLASSES… NOW!

“The cinema of the future will be in colour and three dimensions, since life is in colour and three dimensions,” said Erich Von Stroheim, probably adding, “and everyone will wear authentic period underwear.” First, let me say that Von’s well-documented knicker fetish may have been in operation when he insisted on his extras wearing the right undies, but the right underclothes affect how the outer clothes appear, and so he wasn’t being crazy or perverse to insist on absolute authenticity. I imagine in 3D it would be even more important. Oh yes, 3D, that’s what I was supposed to be writing about.

In AVATAR: THE WAY OF WATER, there’s an action sequence in which one of the youngsters is pursued by an alien shark-thing. What makes it particularly effective is the way our cyanated hero hides amid coral outcrops which the predatory fish tries to bash through. Whenever 3D is particularly effective, it gives us a clue as to what it might be FOR. Here, we have a situation in which at least three visual layers are dramatically activated — the hero’s, the shark-thing’s, and the intervening coral, for starters. The far distance is a passive element but does add immersion. Also, we’re literally immersed, underwater you know — so there’s the possibility for floating particles and smaller fish to decorate the frame and keep our eyeballs excited, And, as the hero swims backwards away from the threat, the camera moves with him and so new coral outcrops come heaving into view, surprising us.

Two things are happening — the concept of DEPTH is important to the action — the distance between blue boy and shark-thing is an actual matter of life and death — and the excitement is enhanced by a lot of foreground and midground activity.

It’s a shame that the talkie scenes in ATWOW are so choppy and random, because it seems to me that at least some of the same principles could be enlisted for dramatic dialogue sequences.

Hitchcock’s DIAL M FOR MURDER tries to keep its long expository scenes lively by enlisting the foreground — there are more shots from behind lamps here than in THE IPCRESS FILE, and with seemingly less reason. TIF was a spy film, so the camera behaved like a spy. DMFM is a filmed play, and so Hitch settles for reminding us of the 3D to get a “you are there” quality, suggesting but not actually recapturing the thrill of live performance. But in the standout scene, the murder attempt on Grace Kelly, again depth becomes almost a character — the would-be strangler lurks behind her, murderous sash in hands, but she’s holding the telephone to her ear and he has to wait until her hand’s out of the way.

I promise this isn’t just a list of cool 3D sequences. It IS that, but each of them is nudging us towards an appreciation of what the form can do. I’m also going to mention some flat scenes that seem like they might work really well with the added dimension.

The AVATAR film has a lot of forwards camera movement. This is pretty effective in a forest, but sideways movement — as I pointed out regarding FLESH FOR FRANKENSTEIN — can be better. (I tend to suspect the film’s visual pleasures derive more from Antonio Marghertiti than from credited helmer Paul Morrissey.) The thing about forward movement is that it already feels three dimensional, because of the way the perspective changes. An exponential zoom or trombone shot might look really neat though. In Welles’ CHIMES AT MIDNIGHT a sudden lateral tracking shot in a forest sets of a shimmer of captivating motion, because the foreground trees are passing the camera rapidly, the midground ones more slowly, and the far distant ones slower still. The different layers overtaking one another. It’s rapturous. I don’t want upscaling to 3D, but I do want filmmakers to borrow the right kinds of scenes for new 3D movies.

(Welles doesn’t NEED 3D, his films are so lively, dimensional, vigorous in all their pan-focus deep staging, but it’s fascinating to imagine what he might have come up with. The Michael Redgrave curiosity shop in ARKADIN would be momentous in depth.)

The Wim Wenders production CATHEDRALS OF CULTURE dealt with “the soul of buildings” — lots of tracking shots down hallways, none of them very effective — until we got a curved hallway, and then things got interesting. So it seems that straightahead single vanishing-point shots of the Kubrick variety are less effective than oblique, curving approaches. Ophuls would be the guy to look at for inspiration, or the Italians.

“The best inside-a-mouth shot I ever saw was in JAWS 3D,” said Martin Scorsese in Edinburgh, “A shark eating its victim, filmed from the inside, in 3D — a new low in taste!” And I believed him, until a friend told me it was the one effective spot in the film — a diver is swallowed whole and trapped in the shark — if he tries to swim out, he’ll be bitten in two. It puts you on the spot. And apparently Cameron’s seen that one, because he has a protag swim into a whale-thing’s mouth in ATWOW, there to mind-meld with its Day-Glo epiglottis.

My favourite shot in Joe Dante’s THE HOLE is when a kid lies on his back and throws a baseball in the air, catching it, re-throwing it. The camera is overhead, so the ball flies towards us, runs out of momentum, pauses, and drops away again. It provoked a gleeful reaction from the audience. It’s sort of decorative, I guess, but it’s not only permissible but desirable for a filmmaker to explore the visual possibilities of a situation. 3D seems to kick in on the second or third film, once the filmmakers’ have gotten used to it and have worn out the obvious ploys. Dante had shot a stereoscopic funfair ride prior to this one. Other filmmakers who have paid more than one visit to the third dimension are Cameron, Fleischer, Oboler, Arnold, Ridley Scott. Not sure Zemeckis ever improved. One issue is that the medium, if that’s what it is, hasn’t always been in the hands of the most expressive or adventurous filmmakers. William Castle! Lew Landers! Pete Walker! Harry Fucking Essex!

Throwing things at the audience has never really been the best way to get an effect. In CREATURE FROM THE BLACK LAGOON, the best stuff tends to be slower — the slo-mo explosion at the start is exciting because you have time to appreciate the balletic motion of the rocks tumbling at you through space — it looks forward to the joy of GRAVITY, still the best 3D movie I’ve seen. All the same, I feel sorry for the creature.

(My enjoyment of moving vehicles in ATWOW doesn’t extend to the boat in CREATURE, probably because it’s standing still in front of a rear projection screen — the action feels like a couple of flat layers, something you might see in a toy theatre.)

Alfonso Cuaron’s space epic was the first film I ever saw in 3D that actually made me flinch, whenever bits of tiny space shrapnel zinged past. Interestingly, they got the effect by NOT firing them right at me. I was involuntarily blinking, and having more fun doing so than I ever did in a real life experience. But the movie’s true pleasure was in slower action — when Sandra Bullock, spacewalking, is in danger of losing a vital tool, Fiona actually reached up to grab the astro-spanner or whatever it was before it escaped. One again, space and distance were dramatically in play, and the 3D enhanced the fact.

A sequence that would work magnificently in three dimensions is the attack on the big car in Cuaron’s previous CHILDREN OF MEN. It’s already a (fake) long take, an aesthetic that suits the medium, not for the moving camera aspect so much as for the pleasure of looking at depth photography for long enough to appreciate its visual pleasures. And it’s a moving vehicle interior, something that works magnificently in ATWOW for the few seconds Cameron allows us in his helicopter gunships. It’s slightly mysterious already how Cuaron’s long take seems to enhance the terror of the occupants of the besieged car — maybe it has more to do with the fact that we don’t go outside, so we really feel trapped in the situation. The long take becomes an excuse for an excitingly restricted viewpoint. In 3D, we’d have all kinds of moving parts on different planes, mindblowing overstimulation for the eyeball combined with panicky confinement and a lot of urgency from the cast of actors we’re locked in with.

Scorsese may be the most visually imaginative director to use 3D, perhaps next to Godard (I’ve never had a chance to see ADIEU AU LANGAGE in 3D and get the headache JLG planned for me). I love HUGO — maybe it’s seriously imperfect as a film but it gets value for money from it’s visual depth. Lots of cinders and dust motes in the air — lovely. Two great close-ups, one where Sacha Baron Cohen looms ever closer to us, his nose an accusation, another where we move slowly in on Ben Kinglsey, his face becoming more and more dimensionally solid, hovering before us, enormous, like one of those Easter Island jobs but alive and responsive. You get to experience a very very familiar thing, the human face, in a new way — and seeing things afresh is a big part of what art is about.

It’s possible Scorsese was influenced by the opening of William Camron Menzies’ THE MAZE, in which a female narrator talks to camera while slowly advancing upon us. It gets increasingly freaky but also hilarious. It would be interesting to see more deliberately funny 3D — I wonder what could be done with visual gags. Keaton, Lester and Tati sometimes made comedy about the camera’s INABILITY to correctly judge distance: Buster would make mistakes like jumping on the wrong horse which only make sense from the camera’s position, not from his. I wonder what he might do with a genuine sense of depth?

Height may be the dimension filmmakers forget about. The early desert landscapes of Douglas Sirk’s TAZA, SON OF COCHISE are breathtaking, because they arrange the action in cascading planes / plains. The scene with the lineman up the pylon in Jack Arnold’s IT CAME FROM OUTER SPACE are similarly thrilling — Arnold, not normally the most inventive filmmaker, was sensitive enough to keep learning, and he got to make more 3D movies in the 50s than just about anyone. Something about these high angles really works for me — a sense of vertigo, dramatic space, multiple active layers.

I’m still cross I never got to see PINA in 3D — I suppose I could have forgone my snobbery and seen one of those other 3D dancing films. It seems like a good medium for dance, though KISS ME KATE doesn’t prove anything either way. It’d be a great medium for scultpure also, but so far the closest thing to that is Herzog’s CAVE OF FORGOTTEN DREAMS, which gets most of its best effects out of the shallow curvature of cave walls, a lovely and counterintuitive exploitation of the medium’s possibilities. In a flat film, camera movement makes sculpture appreciable, but 3D would work very nicely with or in place of tracking shots. Somebody should have done Henry Moore.

The pornographers were not slow to seize upon the form, but without any distinguished results that I’m aware of. It seems possible that 3D could amplify what Billy Wilder called “flesh impact.” The kind of shot that would work would be Ursula Andress emerging from the sea in DR. NO. A variation on the sculptural principle. Just as good with men — Daniel Craig would do well. And the sculptural approach could enhance physiognomic interest, as we see in HUGO. A long examination of an interesting face — Brendan Gleeson would be a gift to the stereographer. Linda Hunt. A few young actors are also interesting, even if their features lack the distinguishing crenellations: Anya Taylor-Joy, Thomas Brodie-Sangster. Or Beany and Cecil?

What this seems to show is that the uses of 3D might be quite specific. I think James Cameron imagines, like Stroheim, that all movies should be 3D movies. But we don’t want to go to the trouble of putting the specs on for just anything (I see they finally invented clip-ons for glasses wearers like me — the medium finally catches up with its audience’s needs, just before it rolls over and dies). I’d say that if a film naturally has a few highlights that really benefit from a 3D approach, it might be worth going that route, and then modifying the script slightly to make sure there are more worthwhile opportunities.

Without getting too silly about it.

Jeremy, The Colossus of New York

Posted in FILM with tags , , , , , , , , , , , , , , , , , , on April 6, 2009 by dcairns

Part of my quest to “See Reptilicus and Die,” that is, to see every film depicted in Denis Gifford’s ’70s-era study of monster films, A Pictorial History of Horror Movies. AKA The Holy Bible.

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THE COLOSSUS OF NEW YORK is produced by William “News — on the March!” Alland and directed by Eugene Lourie, a duo with considerable form in the monster/sci-fi/trash field. But Alland was also the voice of the newsreel in CITIZEN KANE and the intrepid, chinless Thompson, newsreel reporter on the trail of Rosebud, “dead or alive,” while Lourie was a successful production designer who worked for Ophuls in Germany and Renoir in America and India. As producer and director, the two men were, shall we say, less distinguished. Lourie kicked off with THE BEAST FROM 20,000 FATHOMS, which is a Ray Harryhausen monster film and therefore we want to love it, but it’s pretty prosaic when placed alongside the beautiful Ray Bradbury story that “inspired” it. I’d like to have seen the filmmakers start the film with an exact rendering of Bradbury’s beautiful (overwritten to hell yes but beautiful) The Fog Horn, before taking off into their own story, the way Siodmak’s THE KILLERS starts off with Hemingway and then goes a-wandering. Lourie also tackled THE GIANT BEHEMOTH, which I reviewed here, and GORGO, a favourite from my childhood but not, I repeat not, in any way, an actual good movie.

Alland’s track record is patchy too: I have some regard for his work with Jack Arnold, like THE SPACE CHILDREN or even CREATURE FROM THE BLACK LAGOON, but not much can really be said in defense of THE MOLE PEOPLE, except that it made good fodder for Mystery Science Theater 3000.

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Fiend Without a Anything.

But THE COLOSSUS has more to its credit than expected. Delightfully, the opening seems like a nod to CITIZEN KANE, with a film-within-a-film (they should’ve got Alland in to narrate it in stentorian fashion), which is an early clue to traces of wit. The title sequences, with suitably gigantic lettering rising in front of the UN Building, casting reflections in the waters, accompanied by an excellent Van Cleave piano score, also raises expectations. If the solo piano was chosen for economical reasons, as seems likely (a late entry in Alland’s monster cycle, the movie is short on SFX and production values are generally slight), the solution is a brilliant one, the pounding of the keys creating a paradoxically epic effect, evoking silent movies, PEEPING TOM and Rachmaninoff.

What follows is fairly clunking set-up stuff, as we meet brilliant scientist Jeremy Spensser (why the sstrange sspelling?), played by not-brilliant actor Ross Martin, and his jealous non-brilliant brother Henry Spensser (I guess the sspelling is handy to distinguish him from ERASERHEAD’s protagonist), and doting, brilliant scientist dad William Spensser. Also Jeremy’s very 1950s son, who just hadto be called Billy, and his bland spouse, whom Fiona christened Chesty McTitwife after seeing her in her nightgown, jiggling. She is in fact Mala Powers, which is the perfect B-movie name, but in this movie she simply doesn’t get to do the kind of things an actress called Mala Powers should get to do.

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Chesty McTitwife.

(WHAT AN ACTRESS CALLED MALA POWERS SHOULD GET TO DO: black magic; seducing schoolboys; piracy on the high seas; night club chanteusery; mannequin in a classy story; nude modelling for neurasthenic sculptors; stick-ups and heists; gangster’s molling; gangster’s mauling; jungle cult goddess stuff; whip-wielding (assorted); transforming into black panther/snake/killer sloth; alien dominatrix activities; Satan in high heels.)

(Also — a possible relative of Mala’s turns up in the film, named, and I kid you not, MAX POWER.)

Anyhow, Jeremy is such a brilliant scientist he promptly runs in front of a truck, chasing little Billy’s toy aeroplane, and becomes dead. But his grieving dad isn’t ready to let go yet, and believes that the contribution his son can make to humanity is so great, it justifies extreme measures ~

Very ROBOCOP. I love the sound effects, especially the truly fierce electric crackling  — and the inaudible lines. Thelma Schnee’s script is somewhat fatuous when it plays things straight, but becomes evocative and intriguing whenever there’s muddle. For instance, she can’t decide if Jeremy the Colossus is evil, insane, or lacks a soul. The other characters do talk about his soulless nature, recalling the subtitle of Edison’s FRANKENSTEIN (LIFE WITHOUT SOUL), but Jeremy the Colossus seems all too spiritual, suffering from separation from his family, and anxiety and shame over his new appearance. I do think dad and brother could have paid a bit more attention to styling their robot creation. The chunky head, emotionless face and glowing eyes are, perhaps, essential design features but the weird flowing robe is an odd touch. Do robots need clothes? If so, do they have to be special robes. Who is his tailor?

If only Pop Spensser had bought his colossal robot son a selection of casual daywear, a lot of people might not have been death-rayed.

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“Are you a real giant?”

The script can’t quite decide what to do with its Colossus, now that he’s assembled. Jeremy (the Colossus) discovers he has second sight, but this doesn’t lead anywhere. He finds an interest in eugenics, declaring that useless people should be destroyed, but then he forgets about this and starts playing with his son, in scenes reminiscent of FRANKENSTEIN (deliberately so, I think). This seems ironic, since little Billy is about as useless as can be.

Jeremy’s dithering is what gives the film its feeling of being packed with ideas, when it’s perhaps more accurate to say it’s packed with loose ends. It does seem more than usually suitable for remaking, though — but ROBOCOP did kind of go there already with its reanimation scene (featuring POV shots interrupted by static) and the pounding footsteps of Officer Murphy are very much like those of Jeremy (well, one pounding footstep is perhaps much like another). A weird effect that accompanies those footsteps: sometimes Jeremy appears to by slightly speeded-up. This gives his walk a jerky, mechanical quality that’s eerily effective, while at the same time, a bit crap. Hey, I think I just wrote the tagline for this movie.

Finally, the Colossal Jeremy, having killed his traitorous sleaze of a brother, heads off to the city that doesn’t sleep and starts randomly zapping people in the UN. Why did they equip him with a death ray anyway? That’s asking for trouble. Hilariously, and somehow frighteningly, his first victim can be seen lying dead BEFORE he zaps her. Cut to Jeremy, death rays beaming from his eyes, cut back to the frightened onlookers, and suddenly the victim is standing up, only to get hit by the death ray and fall down into the same position she was last seen lying in.

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Dead Again.

THE COLOSSUS OF NEW YORK was edited by Floyd Knudtson. I suggest you write to him to point out his blunder. Maybe it’s not too late.

Floyd Knudtson, c/o The Edward Deezen Home for Idiots, Schenectady, New York.