Archive for The Public Enemy

Sisters

Posted in FILM with tags , , , , , , , , , , , , on February 2, 2013 by dcairns

Spent all of Thursday thinking it was Wednesday and went in to work on Friday thinking it was Friday. Despite not even opening that bottle of vodka I bought. Probably a good thing I didn’t.

Here’s yesterday’s entry in Dwight Frye-days at Limerwrecks, on SON OF FRANKENSTEIN. And so –

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LES ANGES DU PECHE, Robert Bresson’s nunsploitation film? Well, the title, ANGELS OF SIN is a fantastic one — Nigel Wingrove should recycle it for one of his softcore habits-and-tits films. The film itself is something else.

Bresson’s style is still at an early stage of evolution, which means he hadn’t yet eliminated everything he didn’t like, or modified everything he didn’t quite like — the movie is more like a traditional one of the period (1943), albeit a particularly elegant and tasteful one. And it has actors, not models, in the lead roles, including the brittle Jany Holt, who was leading a double life at this time, acting by day and working for the resistance by night. Her sharply-sculpted face, often chic, is here useful to suggest frosty, hard-bitten cynicism.

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She plays a woman framed for a crime she didn’t commit who resolves to kill the man who framed her. Bresson gives her a gun-buying scene to compare with Cagney’s in THE PUBLIC ENEMY or Schwartzenegger’s in THE TERMINATOR. “This is the best. It takes six bullets. Six more in the extra clip. Will that be enough?” Jany replies: “If it isn’t, I’ll come back.” Which fills the mind’s eye with the cold-blooded image of her plugging her betrayer twelve times, noticing some vestigial respiration in the ventilated form, and calmly returning to the store to buy another round, then strolling back and perforating him again. It doesn’t happen that way in reality, of course.

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Meanwhile, Renee Faure, a young novice, has become obsessed with saving Holt’s soul, and invites her to join the convent, which welcomes women with a shady past (the first scene shows the Mother Superior and her cronies planning to collect a parolee from under the nose of her pimp, the whole operation planned like a heist or a military raid–gripping stuff!). Holt moves in to the nunnery as a way of hiding from the law, but resents the way her would-be-rescuer sees her as some kind of personal project. She resolves to destroy Faure rather than be saved by her.

When John Boorman unwisely undertook EXORCIST II: THE HERETIC, he said that rather than making a horror movie he wanted to make a theological thriller. Ignoring the fact that Friedkin’s original already is that, at least to an extent. Boorman made a gloriously silly film. When Paul Schrader unwisely undertook the film that, incredibly, wound up entitled DOMINION: PREQUEL TO THE EXORCIST, he acknowledged that the first film had powerfully visualized the struggle for a soul (albeit in somewhat corporeal terms).

But Bresson’s film does all that much more simply, without the distraction of pea soup — it’s a really exciting movie, as exciting as PICKPOCKET though less mature in Bresson’s style, and even though I regard the business of marrying Christ with a certain amount of horror, I was able to get into it and see it from the point of view of the sisters. It’s a point of view that sees salvation as more important than life itself, which I always struggle with a bit, but this is one of the more compelling dramatic uses of the idea I’ve seen.

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Cinematographer Philipe Agostini also shot part of Ophuls’ LE PLAISIR, and all of Dassin’s RIFIFI, Carne’s LES PORTES DE LA NUIT, Duvivier’s UN CARNET DU BAL.

Strange to see Bresson so much part of the mainstream at this point. I enjoyed this so much I’m resolved to try LES DAMES DU BOIS DU BOULOGNE without delay.

You can buy it: Angels Of Sin / Les anges du péché / Angels of the Streets (1943) Region 1, 2, 3, 4, 5, 6 Compatible [DVD]

Pre-code Unknown

Posted in FILM, Politics with tags , , , , , , , , , , , , , , , , , , , , , , , on July 30, 2011 by dcairns

In which I continue my slow spread across the internet. Picture one of those burning maps you’d get in the opening titles of Hollywood war or western pic: that’s me and the internet.

At The Daily Notebook, I contribute to the ongoing process of capsule-reviewing highlights of New York’s Film Forum pre-code series, along with Gina Telaroli, Ben Sachs, Craig Keller, Glenn Kenny, Zach Campbell and Jaime N. Christley. I’ve tackled THE PUBLIC ENEMY, THREE ON A MATCH (above), RED-HEADED WOMAN and CALL HER SAVAGE.

And at Electric Sheep, I chip in to the round-up of this year’s Edinburgh Film Festival, with pieces on TROLLHUNTER and TO HELL AND BACK AGAIN.

Been viewing a lot of pre-codes lately, because Fiona’s been unwell and pre-codes are perfect when you’re doped up on painkillers. Here are capsules of a few more we ran –

TWO ALONE

This is a really beautiful pre-code pastoral (was that even a thing?) in which unloved foster-child Jean Parker falls from juvie home runaway Tom Brown. Memorable nastiness from the foster family, but the movie isn’t overall about making you want the bad guys to suffer horrendous fates, although some of the time you do. In the end, this tender film satisfies you by rewarding the good characters instead.

Notable for Parker’s nude scene and the sympathetic view of pre-marital sex and extra-marital pregnancy, and taking the side of the despised outlaws over the nominal pillars of the community. Elliot Nugent directs, and it’s interesting to see small-town values being repeatedly trashed in these movies.

THE MATCH KING

We had David Wingrove to dinner with the plan to watch the ne plus ultra of Bad Cinema, Baz Luhrman’s emetic epic AUSTRALIA, but even he, who owns a copy of BOXING HELENA and watched WILD ORCHID four times, couldn’t make it through the antipodean hellscape (it’s like being injected into the mind of a ten-year-old with ADHD), and so a nice 80-minute pre-code seemed the ideal antidote.

Warren William — the starving lion — magnificent scoundrel — king of the pre-codes — the other Great Profile — is a Bernie Madoff-like Ponzi schemer who tries to dominate the world, starting with a humble match factory. He saves the family firm with money borrowed on holdings that don’t exist, which means he’ll always owe more money than he can pay back, “until I own everything in the world, and then I’ll only owe money to myself.” On the way to his inevitable fall, Glenda Farrell, Claire Dodd and Lily Damita become notches on his bedpost. Every now and then the screenwriters have WW do something truly rotten on a personal level, in case we find his massive-scale financial chicanery too endearing. “This is like a primer in capitalism,” our dinner guest remarked, awestruck.

HOT SATURDAY

Our new favourite Nancy Carroll is torn between rich playboy Cary Grant and homespun geologist Randolph Scott. Quite a choice. But meanwhile smalltown gossip threatens her future. Chief slanderer and hottie Lilian Bond makes malice seem almost sexy, and this is a useful rebuttal to Leo McCarey’s claim that he taught Cary Grant everything. Grant is stiff in his Mae West and Sternberg movies, but effective for Leisen and Walsh and, in this case, the less celebrated William A. Seiter.

BIG BROWN EYES

Grant again, paired with blonde Joan Bennett, who’s notably abrasive and snappy under Raoul Walsh’s rambunctious purview. She’s a manicurist-turned-crime-reporter (!), he’s a police detective, and they’re hot on the trail of a ring of burglars, fences and baby-killers. Walter Pidgeon makes an assured snake-in-the-grass, and the accidental assassination of a sleeping tot shows how pre-codes could turn reckless tonal inconsistency into some kind of demented virtue. Isn’t this supposed to be a comedy?

ME AND MY GAL

The best and pre-codiest pre-codes overall may be the Warners films, but the Fox films are the rarest, thanks to that library’s largely unexploited status (apart from the legendary Murnau & Borzage at Fox box set). This is Walsh again, and Bennett again (with a now-you-see-it-now-you-don’t beauty spot) and Spencer Tracy, during that part of his career where he played ostensibly lovable louts rather than patrician paterfamilias types. Here he rises through the police force and into Joan’s arms in a sweet, sassy romance that folds in a crime story and some alcoholic Irish shenanigans. Twice, Bennett’s father turns to the camera and invites us all to have a drink. Another character is paralyzed and communicates by blinking, allowing for some THERESE RAQUIN inspired plot twists, and the weirdest scene is cued by Tracy talking about a movie he just saw, “STRANGE INNERTUBE or something,” which leads to a series of internal monologues by himself and Bennett as they cuddle up on their date. Crazy stuff.

Walsh made a quasi-sequel, SAILOR’S LUCK, which has been getting a lot of attention in New York screenings and on the blogosphere, and which we’ll certainly be watching next.

The Ten Commandos

Posted in FILM with tags , , , , , , , , , , , , on August 5, 2008 by dcairns

My Ten Commandos of Screenwriting (a couple of people said they would be interested in a list of screenwriting “rules” — well, I don’t believe in rules, but the reality of commandos is there for all to see).

A Sonar Commando of the 32nd Century.

In order to populate this list at all, it’s necessary to point out that even the most amorphous of commandos apply only to traditional dramatic narratives (including, to large extent, comedies) — I should probably spend the next 10,000 words defining what those are, but I’m not going to.

Re-reading this, I still find it over-prescriptive, but if people want guidelines / thoughts, these are some that I’ve found sort of useful. None of them will actually GET YOU STARTED though.

Commando One: Battalion Leader Brewte Masterson.

Write something you would genuinely like to see. But not something you have already seen and enjoyed.

Commando Two: Major Dirk “Honey” Sharples.

Always, with the pleasure, a little malaise. There must be some uncomfortable material that the audience has to work through to get to the joy. This will accentuate the pleasure when it comes. Maybe this should be an end result rather than a goal from the outset, I don’t know. But I do think that pure fun tends to be uninteresting. Even Laurel and Hardy have those strange cartoony bits where Ollie’s neck gets stretched, or whatever, which always freaked me out as a kid.

Commando Three: Corporal Steve Punishment.

Dramatic tension = something is at stake and the audience is concerned about the outcome. That’s it. Conflict is not necessary for this. A man struggling to get a door open is a dramatic situation, and there is no antagonist involved. To say that the door is the antagonist is just being silly. And commandos are never EVER silly.

Commando Four: Private Burke “Silly” Beggar.

Question marks are shaped like hooks because questions are the hooks that snare us and drag us along with a story. The audience must want the answers to questions. They must also believe that some of these questions are GOING to be answered. So you can’t just accumulate mysteries as the story goes on, you have to clear some of them up as you go, while creating new ones. The TV show Lost is actually very successful at this — sometimes it might have seemed, especially early on, that nothing would ever be explained in a satisfactory way, but the creators have so far reassured their audience by providing satisfactory solutions to SOME of the big mysteries.

Commando Five: Private Baragon.

Surprising that Baragon hasn’t risen in rank, despite his obvious leadership qualities.

Character arcs are not always necessary in comedy. Typically, comic characters are funny because of flaws and intractable behaviour. A certain predictability is necessary to make their silly behaviour logical. For instance, Larry David’s character in Curb Your Enthusiasm has a tendency to fight for a principle even when the reasonable course would be to give in. His intransigence is a recognisable character trait which we grow to expect him to display, so while his behaviour is inappropriate and absurd, it is also grounded in character. This may be why the show improves as you watch more of it — we get to know the character, and his behaviour, while never less quixotic, is more credible.

But if Larry suddenly learned from his mistakes, he would cease to be funny.

An interesting example is GROUNDHOG DAY, a very successful comedy that’s so good, it gets away with turning into a drama partway through. As soon as Bill Murray resolves to use his situation to become a better person, the laughs start to dry up. There’s nothing intrinsically funny about watching somebody improve (I’m not sure disimproving would be funny either: could Macbeth, a play about the slow decay of the moral sense, translate into comedy?). But the film has hooked us in with its premise and its characters rather than purely with comedy, and so few even notice that they’ve stopped laughing. They’re still smiling very loudly.

But Buster Keaton made several great features where his character did not change (half of his films are about unworldly but hard-working fellows who succeed through perseverance or ingenuity, without changing who they are at all; the other half, which DO have character arcs, are about immature rich kids who have to acquire those traits) and Chaplin never changed. W.C. Fields and Mae West don’t change, and we love them for it. My God it would be AWFUL if they changed. Perhaps the ineffable unalterability of Laurel & Hardy made them better suited to shorts than features, but they did nevertheless make several terrific long-form films.

Comedy characters CAN change, and “learn important lessons,” it’s just that they needn’t ALWAYS.

Commando Six: Private Rocky Hemingway.

Films can do many things. Starting with a limited idea of what’s possible is not helpful. Expand your horizons beyond just a few types of commercial cinema before beginning. I want screenwriters to broaden the possibilities, at least a bit, with everything they write.

And: each element in a script should be multi-purpose. A scene does not justify its existence just by “Introducing a character,” or “showing that the bad guy has a human side.” Each scene should probably do several things: (1) move the action forward (2) create new questions (3) answer old questions (4) develop the characters (5) increase the tension (6) get a laugh — AT LEAST three of these. And every line of dialogue should justify its presence by (a) characterising the speaker (b) characterising the listener (c) advancing the plot (d) getting a laugh — AT LEAST two of these.

Commando Seven: Private Ernst “Gnasher” Mandibles.

Format and prose: learn how scripts are formatted and follow that. Nothing is gained by weird formatting. But the rules are simple, and need not be agonized over.

Develop good prose that evokes what you’re writing. If the scene is supposed to be exciting, use exciting, active language. If funny, be funny. But only while describing, as simply as possible, what the eventual audience will see and hear (while avoiding all constructions such as “we see” and “we hear”). Avoid technical descriptions of camerawork, but suggest the stylistic approach by language: a sentence equals a shot; “the hand turns the key” suggests a close-up. Rewriting: Remove excess words. Replace dull words with evocative ones.

Commando Eight: Private Gavin “Brick” Shithouse.

People obsess over structure without understanding it. Here’s what you need to know: introduce a narrative hook as soon as possible so that the audience is concerned about what happens next. If your first act gives us a character we like and a narrative problem for them to face, it can be five minutes long and that’s fine.

Don’t feed the audience a lot of exposition until they actually care. This is why people don’t really absorb the historical information in those crawls that go up the screen telling you who the Jacobites were.

In act two, things should get more complicated, with at least one major turning point. Usually the first half of act two builds up complications and the second half just keeps them in play. And often there’s a simplifying of issues so that the climax can be resolved in a straightforward dramatic way (often the dreaded “fight in a warehouse”).

At the end of act two, one aims for a moment when the conflict, or dramatic issue, becomes “locked”. The antagonistic characters are no longer able to back down, and must resolve their conflict. Or, the dramatic tension reaches a crisis point where it must be finally resolved. Often a countdown is introduced, so that we know this situation must be resolved WITHIN A GIVEN TIME-FRAME. It’s all about bringing the tension to maximum level.

Act three brings things to some kind of resolution: plot problems are resolved, character problems are worked through (important lessons can, if you really want, be learned) and the theme is brought into focus if it isn’t already.

Often the protagonist is going about things the wrong way until act three. Often there are three climactic problems to solve: an intellectual one, to give us the satisfaction of seeing something figured out, an emotional one (this is often very badly handled: moving conversations between people hanging from cliffs) to deliver the all-important character arc, and a physical one (the protagonist had better DO something).

Commando Nine: Private Bob Crunch.

The happiness graph: Kurt Vonnegut suggested you could plot the hero’s happiness on a graph. A popular form illustrates a character who is reasonably happy at the story’s beginning, becomes very unhappy due to testing circumstances, and emerges at the end very much happier than before. We could also plot the audience’s happiness, which might follow a similarly course in such a story. But part of the author’s task in a conventional drama is to create peaks and troughs on the graph, moments when the hero is very happy and very unhappy, or the audience is very happy or very unhappy.

“Oh good!” they cry, as the hero throws dust in his enemy’s eyes. “Oh no!” they cry, as the enemy calls in his three heavily-armed henchmen. In an exciting drama, the peaks get higher and the troughs get deeper as the story progresses, and they also get closer together, so that the graph of a third act should look like somebody having a heart attack. And it really applies to the audience more than the character. Observe how the darkest moment of THE SHAWSHANK REDEMPTION comes right before the most pleasing. And the darkest moment is one of audience perception: we THINK something terrible has happened, and a moment later we learn that really, something wonderful has happened, instead. I actually like that movie best for how it illustrates this principle.

Commando Ten: Mascot Archie G. Marauder.

Audience sympathy is a very complex thing and it’s generally talked about as if it were a very simple thing. There’s a screenwriting book called Save the Cat! which suggests that you should have your hero do something lovely early in act one (i.e. save a cat) so the audience will like him. I don’t despise that book or that idea, but I do think it’s better to have the character make a choice that makes us respect him/her, rather than just do an arbitrary good deed.

And OF COURSE there are fascinating and successful UNsympathetic lead characters. The “heroes” of SCARFACE and THE PUBLIC ENEMY aren’t “sympathetic” at all, but they are fascinating. I think this gets overlooked because, while it’s easy to see why a likeable character would draw the audience in, get them rooting for their success, it’s much harder to say why these films work. Muni and Cagney are remarkable in them. Does the Irish gangster film RESURRECTION MAN fail because Stuart Townsend isn’t as good (he’s certainly not bad) or because of some more complicated question of the way the films work? Where does SWEET SMELL OF SUCCESS fit in? The “lethal innocence” of the nice characters makes them ultimately dangerous, like Tweetie Pie, and the protagonist is a ratfink from the get-go, but maybe we’re on his side because he’s trying not to be destroyed by an even bigger bastard. Like I say, it’s complicated, and we should remember that.

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